Category: Nintendo
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After 15 years, Nintendo wins damages award in Mannheim game controller case based on lost profits theory with interest; no deductions for overhead or third-party sales
The amount of close to €7M (including interest) is less interesting than the legal basis on which the court arrived at it.
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‘Striking’ and ‘extremely rare’: Japanese patent community reacts to USPTO Director Squires Nintendo patent reexamination order
Sources in the Japanese patent community tell ip fray that a USPTO reexamination order over a Nintendo patent signals heightened attention of claims that may overreach into broad gameplay mechanics – although the order will have no impact on Nintendo’s ongoing patent infringement litigation against Pocketpair in Japan.
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USPTO Director Squires orders rare Director-initiated ex parte reexamination of Nintendo patent, indirectly as result of games fray article
An article about the grant of a patent to Nintendo by games fray (one of ip fray’s two sibling sites), was picked up by many games media. It apparently got the USPTO’s attention.
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Nintendo’s Japanese patent lawsuit against Pocketpair produces only losers, annoys consumers: game rules are wrong subject matter
Context: In January 2024, a small Japanese game maker named Pocketpair released Palworld, a game that literally became an overnight success of enormous proportions. It was described by some as “Pokémon with guns,” and Pokémon is Nintendo’s (and a joint venture name The Pokémon Company’s) crown jewel, besides Super Mario. That same month, the IP…
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Enforcement of former BlackBerry patents against Nintendo also extends to Europe’s Unified Patent Court: two cases discovered
Malikie Innovations, the owner of 30K+ former BlackBerry patents, is suing videogame device maker Nintendo not only in the United States but also in Europe’s Unified Patent Court.
